Latest Comments
"when i login to face book it tells me i am cookies enabled what does this mean"
by celeste | Nov 21, 2008 5:15 PM
 
"Hi this is the mail I received Brett Karpman show details Nov 17 (3 days ago) Reply Atten..."
by Rodney Churchyard | Nov 20, 2008 6:13 PM
 
"security through obscurity...shows how detached HIPAA is from reality."
by priceOfFishInChina | Nov 20, 2008 1:19 PM
 
"Umm. no. The 6.5 product is mounting the offline VM image and performing a scan for patch ..."
by eric | Nov 20, 2008 8:15 AM
 
"it's great i tried it"
by divyacharan | Nov 20, 2008 12:24 AM
Web

Hackers may have accessed Sony PlayStation network

  • Email a Friend
  • Print Page
By Sue Marquette
Mar 28, 2008 9:42 AM
Tags: "sony | playstation" | "playstation | network | hacked" | "hackers | access | plastation"
The restricted access may have occurred through a vulnerability in the PlayStation Store, a content download service of the PlayStation Network, according to a company statement on Wednesday. Changing the passwords makes it “possible to view users' personal information and/or use the Wallet for the PlayStation Store.”

The company said it was unlikely that credit card numbers were compromised.

PlayStation said the bug has been patched and the company is contacting users whose information may have been accessed. If a user's regular password works, that information was not affected, the statement said.

The possible breach is a sign of how the value of gaming accounts has increased, Ben Greenbaum, senior manager of Symantec Security Response, said.

“Attackers see gaming items and gaming accounts as a tradable commodity,” Greenbaum told SCMagazineUS.com on Thursday. “If they can steal them, they can sell them and make money.”

Similar to stealing and selling human identity, game attackers will pilfer coveted items within a player's game, as well as account information.

Last year alone, virtual goods in online games were valued at US$10 billion, Greenbaum said.

“These goods don't actually exist, but they can be traded and sold,” he said. “That makes these online gaming credentials an attractive target for attackers.”

Symantec reported last fall that five percent of the top 50 malicious code samples were targeted at PCs to swipe gaming credentials.

See original article on scmagazineus.com

Secure Computing Magazine

 
Ads by Google
Thoughts on this article? Add a comment below.
Be the first to comment on this article.

Report this comment as offensive:

   * Indicates information we require to process your submission.

Name: *
Email: *
Reason for offense: *
Your report will not be displayed.  
Name:
*
 
Email:
(will not be displayed)
*
 
Comment:
(HTML not permitted)
*
 
Validation
*

Enter the code you see below:

 

 
 
 
 
 
Tripwire - Click here to win an iTouch
 
 
 
Vulnerabilities & Exploits Whitepapers